Most of the dated e-learning training content was developed using the standards like SCORM (Shareable Content Object Reference Model) or AICC (Aviation Industry Computer-Based Training Committee). SCORM is a set of technical rules established by a standards body like ADL (Advanced Distributed Learning Initiative) and is supported by most e-learning software products. It was a de facto industry standard for e-learning interoperability.
Training managers are always faced with the challenges of capturing learner's experience and measuring its impact
The big questions for training development managers and their organizations are:
- Is the training helping our business to run smoothly and grow?
- What's the impact of the training we provide and does it align our business objectives?
- What it ROI on the investments we have made in training tools and subscriptions?
These are frequently tossed around and with wide-ranging implications, yet as cavalier, they might seem they are difficult questions to answer, if not impossible. It would only be simpler if the training systems or tools could capture the learner’s behavior, experience, and engagement, which can then be analyzed in a way that could address these questions. Now, is there anything out there, that does this, well there is and it's in its infancy. There are specifications (xAPI) and tools build on industry standards called the "learning record store" (LRS) that could augment your LMS or the learning tools and it can track the learner's experience.
Gamification is a valuable tool. It intensifies engagement, performance, competitiveness and involvement of the participants. Using it for training can elevate the understanding of the content and impact outcomes that educators have come to expect.
How students/learners cultivate skills and enhance their knowledge through peer learning?
StackOverflow is not merely a reference site, it is a consequence of collaborative knowledge sharing on the global scale. It reveals a new way of sharing expertise and knowledge via a nontraditional method. Typically, a student or learner has a problem/issue, so they search on google for answers, and wolla there is StackOverflow in the search results. 90% of the time they'll find a solution. This way of sharing knowledge and experience is very practical. StackOverflow then resulted in StackExchange which is a collection of over 100 sites and growing to share knowledge in domains other then programming
In this two part blog series we'll explore how we helped our client to train their energy auditors by building a learning gamification platform and using a scenario based learning approach with Adobe Captivate. In Part 1, we'll explore what an energy audit is, who performs it and what the common challenges are. In Part 2, we'll explore the learning gamification platform and scenario based learning approach we developed to overcome those challenges.